Buried Land ¡ª 80 min. feature film, to be released Spring 2009.

BuriedLand.com

Burried Land is a feature film exploring claims by archeological outsiders of discovering the largest and oldest pyramids in the world in Visoko, Bosnia. The film is not approached as investigative or journalistic, instead it approaches in form and content the post-modern epistemological discourse inherent in the situation. The film seeks to use the cinematic realm as a medium for expression of their existential imaginary... this thing which so many in the community have come to believe lies underneath, and thereby to change everything.

funded by The Princess Grace Foundation, USA

Mirror Series ¡ª 2006-2008, five 4min. looping videos designed for installation.

GARhodes.com/MirrorSeries/

The bathroom mirror as the site for private rehearsal of the public persona is explored through a series of long-take performances through a magical post production circuit. This series functions as a digital update to the early auto-performance video work of artists such as Vito Accanci and Will Wegman. Here, instead of the live self-monitored video feed being the situation of performance, it is the digital circuit, the performer interacting with not only his own monitored image, but the knowledge of the magical post-production that will occur.

Exhibition: Big Orbit Gallery, Buffalo, NY (solo show title, "Double Narcissism"): Summer 2008

Screenings of Individual videos: Split Film Festival, Croatia; Moscow International Film Festival; Chelsea Art Museum, New York; Beyond/In Western New York, Buffalo; Shikenader, Vienna; Open Video Projects, Rome; OMSK, London.
published in OMSKBOOK, edit. Clare Moloney, Arts Council England, 2007. funded by Big Orbit Gallery (NYSCA / Andy Warhol Foundation)

52 Card Psycho ¡ª 2008, interactive media installation using fiducial-based Augmented Reality, made in collaboration with York University's Future Cinema Lab

52cardpsycho.com

exhibition: Film Studies Association of Canada conference, Toronto; Interational Society for Electronic Arts conference, Singapore


52 Card Psycho is an installation-based investigation into cinematic structures and interactive cinema viewership using augmented reality technology. The concept is simple: a deck of 52 cards, each printed with a unique identifier, are replaced in the subject's view by the 52 individual shots that make up Hitchcock's famous shower scene in Psycho. The cards can be manipulated by the viewer: stacked, dealt, arranged in their original order or re-composed in different configurations, creating spreads of time, and allowing a material interaction with the 'cinema screen'.